Cyber Scythe is a short indie 3d platformer with compact world building and a unique, bright aesthetic. Playable on Windows computers, the game can be downloaded from itch.io.

In this project, I worked as a level designer, environment designer/environmental 2d&3d artist, UI artist and enemy character concept designer.

Level design & visuals

Sample level artwork. I created both the 3d assets and artwork for levels (not counting pick up items or enemies), as well the level design itself.

Screenshot showcasing level visuals

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Enemy concept art

Concept art for the enemy characters in Cyber Scythe. Knight enemy ended up unusued, but enemies based on the Mage and the Executioner concepts were used in the final game.

Additional asset highlights

Various stained glass designs to play up the “neon cyber medieval” aesthetic of the game.
Additional UI/2d assets such as the death screen also created to match the aesthetic.
Heavily stylized, hand-painted low-to-mid poly items.
Stylized, bright, visually bold items focusing on light and shape.